unofficial class post


As a follow up to my earlier post about the proposed .XXX domain for adult content, it appears that ICANN has rejected the proposal yet again. One of the main reasons for rejecting the domain was the concern that ICANN would get tangled up in the business of regulating content, when their official madate is to oversee the technical aspects of the domain name system.

The decision also mentioned the various incongruent international laws relating to adult content, and ICANN would be put in the position of further making decisions on what is appropriate for the .XXX domain. In addition to going against their technical mandate, it would place ICANN in a pseudo-law enforcement or judicial position.

I just got this book from Amazon.com. It’s called “The State of Play: Law, Games, and Virtual Worlds.” While I have never even been in Second Life or played a game like Warcraft, I find the legal issues fascinating. Especially appealing to me is the idea of intellectual property in a virtual world. As I blogged previously, law classes are being held in Second Life, political campaigns have official areas, Toyoya is selling virtual Scions, and, recently, Coldwell Banker is selling homes!!

Browsing the Table of Contents of this book, it looks like it will be a fascinating look at virtual crime, transferring online power to the offline world, dealing with IP conflicts in a virtual world, and many other topics that are only getting hotter.

Maybe I’ll bring the book in for show & tell tomorrow.

It’s pretty ironic that Prof. Randazza posted the material re. multiplayer games today. Right before his post, I read THIS ARTICLE that discusses an upcoming series of films called “Whorecraft” in which the culture of “World of Warcraft” is turned into a porn flick. So, not only can you stay ass-planted in your chair 24/7 and stay emerged in your fantasy world of elves and swordsmith guilds, you can also watch some porn in the same genre. Nothing like consistency in one’s life.

But, on to the issues presented in Prof’s post. Regulating the Internets has been an issue ever since Al Gore first connected the series of tubes and started it up. One of the first books to discuss the issues in depth was “CODE” by Lawrence Lessig (I know, we’re all getting tired of that name). There was a chapter in CODE that addressed the very issue that Mr. Walters addresses. In the old days, a “MUD” was a text-based chat area where people could chat, play fantasy games, and generally never see the light of day. Someone in a MUD room engaged in a “virtual rape” and was chastised by the community. This story gave rise to the question of whether the Internet is susceptible to offline governance, or if the norms within Internet communities could self-regulate their members. In effect, this is a cyberlibertarian view of the Internet. Lessig has since updated his book, and “Code 2.0″ is available for free. HERE is a link to the section that discusses virtual communities and how the government can govern cyberspace by enacting legislation that affects the actual code (1’s and 0’s) of the Internet.

Is the Internet subject to exceptionalism? Is it its own entity apart from offline laws? Section 230 of the Communications Decency Act seems to suggest the answer in the affirmative, at least in part. If the New York Times posts defamatory content about you, you can sue them. If that same content is posted on the New York Times web site, then they are most likely immune. Why? Congress wanted to immunize “interactive service providers” from liability for content posted by its users. The statute has since been interpreted as a huge grant of immunity for bascially anyone who uses a computer. For a thorough explanation of the origins of Section 230, see me for a draft of an article Professor Holland is writing.

So, in the defamation context, the Internet seems to have its own rule apart from the typical offline publisher/distributor rules for liability.

Regarding virtual property in these online games, what would happen when conflict arises? Apparently there is one case seeking the answer. Also, eBay has recently addressed virtual property, in effect telling the “owners” of these virtual artifacts that they do not own them. As such, since the sellers of the virtual goods don’t own the rights to the virtual intellectual property, they are in violation of eBay’s terms of use. The EULA’s on these games say that all game IP belongs to the game manufacturer. In this case, it seems that the government may try to get a foot in the door. Certainly there is tax revenue to be had.

And then there are those affected socially by the addictive nature of the games. Even with the devestation it may cause families (akin to the porn-addicted father/husband?), should the government somehow regulate? Of course not. (I can’t help but notice that the article was written by a “Janelle Randazza” - we hope that the subject of the article was not Professor Randazza.) If anything, game addiction has created a niche market for psychologists and family therapists. Game addition also spawned the BEST SOUTH PARK EVER (no longer on YouTube).

Personally, I think regulating online communities is inevitible. Whether it is snuck in via taxation issues, child protection measures, or some other theory, I think it will happen. However, I think it’s dangerous to do so. If the regulation is done at the center of the Internet - the code that makes it up, then Congress can effectively control the entire network. They are already trying to do this with anti-net neutrality laws. Regulation should come at the ends of the network - via tools provided to end users for blocking or accepting content of their own choosing. While I don’t believe the Internet should have its own set of rules (thus I don’t consider myself a cyberlibertarian), I do think that our existing offline rules should/can be better adapted to the Internet. This can happen with better education for legislators and judges. Many tech-heavy statutes and judicial opinions turn out to be bad law because of ignorance of the underlying principles and consequences to the network as a whole.

UPDATE: After I originally posted this, I found this article. Toyota is selling virtual Scion cars in the game “Second Life.”  Second Life has become like MySpace in that retailers and other businesses are trying to establish a presence to cater to the “hip” crowd that lives a second life in Second Life.  There have been virtual law lectures by Judge Posner(!), and Harvard Law is offering a class partially inside of the Second Life virtual world!  The world is a hell of a lot bigger than it seems.  It’s overwhelming!

This is a candid article that Larry Lessig wrote in the wake of losing the Eldred case. It is very interesting in that it gives a behind-the-scenes look at preparing for such a huge argument. (He mentions the team of lawyers at Jones Day who helped prep him for the argument - Professor Holland was one of those.)

and for the true dork:

and, lastly, if you’re a total geek:

I’m watching the State of the Union, and it reminded me of a video mashup that I saw last year. (It’s the first clip below.) The way I understand copyright law as applied to the federal government is that works by the government are in the public domain. As such, the President’s actual speech is in the public domain. However, video footage of the speech shot by a non-government entity such as CNN or NBC is protected. So, these video mashups that incorporate network television footage would need to plead fair use.

With that in mind, take a look at these clips and consider the powerful engine for commentary and criticism that fair use can provide. Some of these are absolutely amazing.

Lawrence Lessig, the professor and Copyleftist who argued Eldred (and the hot-of-the-press Kahle case) posts on his blog that that Stanford Center for Internet and Society is seeking a Director for their Fair Use Project. Yet another dream job…

Job Posting

This is an excellent site that aggregates music copyright cases. Pretty much every music case we have covered in class, plus many, many more.

Each case has clips from the songs, a peek at the sheet music, and the court’s opinion.

Columbia Law Library Music Plagiarism Project